Home > CS3560: Object-Oriented Design and Programming > Design Patterns
Design Pattern: Standard design techniques and templates widely recognized as good practice.
Acts as a switchboard between Domain layer and View layer classes.
Place an adapter between your system and an external system.Example: The school has a bunch of adapters to
integrate existing systems with Canvas.
Use factory class when creation logic is complex for a set of classes.
Use when only one instance should exist at a time and is shared.
Testing: Process of determining whether a component/subsystem/system contains any defects.
Test Case: Formal description of a starting state, event(s) to which the software must respond, and the expected response/ending state.
Test Data: Set of starting states and events used to test a module(s)/system.
Unit Tests: Tests of an individual method, class, or component before it’s integrated with other software.
Integration Testing: Test of the behavior of a group of methods/classes/components.
System Test: Integration test of an entire system/independent subsystem.
Performance/Stress Test: Integration and usability test that determines whether a system/subsystem can meet time-based performance criteria.
User Acceptance Test: System test performed to determine whether the system fulfills user requirements.
An operational system requires a fully-populated database to support ongoing processing.
Data needed at started can be obtained from:
Note: Some engineers specialize in ETL (Extract Transfer Load). Transferring data can be very costly.
Training is needed for end users and system operators.
Alpha Version:
Beta Version
Production Version / Release Version / Production Release
Maintenance Release: